- General comments continued:
Having cleaned up on the immediately useful Bane weapons we went back for the nastier low level quests on hard and elite. Butcher's Path, despite being a level 2 quest, is god awful on elite due to the amount of the Shamans and the difficutly involved in getting to them once the passageways have blocked up with the other mobs. Add to that the frequency at which you'll end up cursed if the named characters spawn, and all of a sudden you have a particularly nasty quest.
Even when earning towards level 7, the reward is worth the risk.
With the Harbour clear it was time to move to the Marketplace. The two smaller level 2's both feature spiders or scorpions heavily, as do several proceeding instances later, so a quick run of Shan-to-Kor for the Vermin Bane became neccessary. Shan was always a big xp quest in the past, and even now, despite the nerf, it can chuck some pretty crazy numbers out.
What concerns me is how easily an mediocre group can perch the Guardian at the end, given the size of the reward. We went with one mage, using the starter Potency Staff and an Efficacy I item from an earlier Harbour quest and the Guardian had died to Niac's before the mage had emptied even half his mana bar. Not the best of situations.
The first run of Shan also dropped enough Shamanic Totems to give a useable Goblinoid Bane, making the return trips much easier. The only niggle is the constant incoming Searing Light from the Hobgoblin Shamans, to which there is little real defense. For elite we had to go with a full party for parts 2 and 3, although for the most part the trip was comfortable.
Not long after this we'd cleared the 4's and started on the 5's. This finally gave us the option of leaving the Marketplace and getting a breather. Deneith was first, with the Depths ring, then Phiarlan for Tangleroot and the Litany Chain. Our first run of Tangleroot turned out extremely profitable in xp, making sure we ran each of the pre-requsite 'rush' instances to their fulliest, rather than just clearing the path to the gate instead. A couple of these top 3k if done correctly, so there's plenty there to clean up on.
The Litany chain at first looks extremely pointless from a levelling point of view, with less than a grand coming from each of the first four parts on normal, and little more than 1.5k on hard, until you see the Vampire instance itself. Remember at this point there is little real challenge to a party that knows the quest and comes prepared with the correct resistances and buffs, and we steam rolled the Bloody Crypt with no deaths and plenty of shrinage in hand.
Check the xp, even when only 40k off level 8 ;)
Very nice indeed...





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